Well, we're back here again... but in a really weird way. You may wonder why I specifically am highlighting the Sega Master System version of this game. Personal resonance? Aesthetic goals? No no. I'm doing it because this version, this poor unloved little darling, may actually be one of the finer examples of its series. Yes. I said that. We do need to familiarize ourselves with the original version, however. Let's go and do that... now-ish. 1985's Ghosts n Goblins was, to put it mildly, a chaotic hell festival of hatred. (You can read more about said festival here if you like.) Luckily, it was an arcade machine and its hateful hellish nature combined with A+ aesthetic presentation made it a lot of quarters. 1988 saw a sequel, Ghouls n Ghosts. The original version of this game was quite a step up, and I'd call it one of the better games in the series. Mainly because it's shorter and gives you better control over the chaotic elements at play. Granted, it adds new ones... such as treasure chests. Hidden over all the levels are treasure chests you can find. Some have helpful items inside, like an armor upgrade or a weapon drop. Others (in fact like 80% of the fucking things, if we're being honest) have a shitty magician inside who will curse you. Gambling! How FUN. Other fun improvements that stuck with the series (but only sometimes) include being able to shoot in four directions, upgradeable armor which lets you charge your attack to do a magic attack depending on your weapon (but shatters just the same in one hit), and the second loop unlocking a super weapon called the Psycho Cannon which you need to have on your second go of the final level in order to reach the true final boss. The game even has a pretty faithful port on the Sega Genesis that definitely emulates the feel of the arcade; I'd call it the second-best Ghosts n Goblins game. All that is intro, however, to the Sega Master System version. This weird underdog port that came out for an underdog system... what's it do different?
I'm Frezno, and I write about whatever tickles my fancy. That usually involves such things as video games, science fiction, anime, horror, and anything/everything in between.
Friday, 4 October 2019
31 Days, 31 Screams: Resurrection- Day 4 (Ghouls 'n Ghosts Sega Master System)
Well, we're back here again... but in a really weird way. You may wonder why I specifically am highlighting the Sega Master System version of this game. Personal resonance? Aesthetic goals? No no. I'm doing it because this version, this poor unloved little darling, may actually be one of the finer examples of its series. Yes. I said that. We do need to familiarize ourselves with the original version, however. Let's go and do that... now-ish. 1985's Ghosts n Goblins was, to put it mildly, a chaotic hell festival of hatred. (You can read more about said festival here if you like.) Luckily, it was an arcade machine and its hateful hellish nature combined with A+ aesthetic presentation made it a lot of quarters. 1988 saw a sequel, Ghouls n Ghosts. The original version of this game was quite a step up, and I'd call it one of the better games in the series. Mainly because it's shorter and gives you better control over the chaotic elements at play. Granted, it adds new ones... such as treasure chests. Hidden over all the levels are treasure chests you can find. Some have helpful items inside, like an armor upgrade or a weapon drop. Others (in fact like 80% of the fucking things, if we're being honest) have a shitty magician inside who will curse you. Gambling! How FUN. Other fun improvements that stuck with the series (but only sometimes) include being able to shoot in four directions, upgradeable armor which lets you charge your attack to do a magic attack depending on your weapon (but shatters just the same in one hit), and the second loop unlocking a super weapon called the Psycho Cannon which you need to have on your second go of the final level in order to reach the true final boss. The game even has a pretty faithful port on the Sega Genesis that definitely emulates the feel of the arcade; I'd call it the second-best Ghosts n Goblins game. All that is intro, however, to the Sega Master System version. This weird underdog port that came out for an underdog system... what's it do different?
Thursday, 3 October 2019
31 Days, 31 Screams: Resurrection- Day 3 (Stephen King's The Langoliers)
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| AURORA BOREALIS? At this time of day, at this time of year, in this part of the country, LOCALIZED entirely within a Stephen King miniseries??? |
Wednesday, 2 October 2019
31 Days, 31 Screams: Resurrection- Day 2 (More Spooky Star Trek TNG Episodes)
Captain's blog, Stardate 74822.3. We are, as they say, "back at it again" with the Star Trek content on the blog. Two years ago I covered a trio of Star Trek: The Next Generation episodes with spooky-aligned concepts and themes, and I now find myself back at that well once more. It was and is, of course, a meaningful series to me. Though I've spent thousands of words on Enterprise and blasted through a bunch of the original series in 2019, it's the Next Generation era we find ourselves analysing again. Most of them are from the later years of the show, again, because I guess someone had a thing for the spooky themes as the show went on. Of course, the exception is our first episode, a little number from the first season I'd like to talk about called...
1X25- CONSPIRACY
The short version: We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
1X25- CONSPIRACY
The short version: We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
Tuesday, 1 October 2019
31 Days, 31 Screams: Resurrection- Day 1 (Resident Evil 4)
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| ZOMBIES COMIN' UP THE FRONT! SHOOT 'EM IN THE HEAD! SHOOT 'EM IN THE HEAD!!! |
Tuesday, 17 September 2019
Coming Fairly Soon: 31 Days, 31 Screams: Resurrection
Get it? 'Cause it's the fourth one, you see. "The fourth of what", you may be wondering, if you're new here. Why, the fourth installment of a spooky marathon in October, in which I write about spooky themed media every day for an entire month (and then go on to write NaNoWriMo in November. My pen doesn't stop from my birthday until the holiday season. Fall's a fun time, huh?) and generally have a good time about it. This being the fourth go-around, I'm hoping I can squeeze 31 posts about spooky things in. It could be a bit of a stretch, and I haven't gone and tallied up everything I may want to do yet... but I'll manage.
In the meantime, I'm reaching out to you, the community who reads this madness I'm somehow allowed to continue to do! I'll happily take suggestions and recommendations for things I should view/read/play/listen/what have you. As long as it doesn't take more than... oh, let's say 4 hours to experience (and books and stuff are subjective on that, I know, but we can take that case by case) then it should be fair game! My only other caveat is that the stuff be easily obtainable; for movies, at least, my platforms of choice are either Youtube Movies or Canadian Netflix. So, keep that in mind. With that, I can't think of anything else. Fire away with anything you may want to see me write about, and I'll see you in October for the spooky stuff!
Well, it'll probably be backlog stuff that I cram into scheduled posts for the first few days because of birthday vacation stuff, but it will go up. Eventually. Okay. See you on THE SPOOKY MONTH.
In the meantime, I'm reaching out to you, the community who reads this madness I'm somehow allowed to continue to do! I'll happily take suggestions and recommendations for things I should view/read/play/listen/what have you. As long as it doesn't take more than... oh, let's say 4 hours to experience (and books and stuff are subjective on that, I know, but we can take that case by case) then it should be fair game! My only other caveat is that the stuff be easily obtainable; for movies, at least, my platforms of choice are either Youtube Movies or Canadian Netflix. So, keep that in mind. With that, I can't think of anything else. Fire away with anything you may want to see me write about, and I'll see you in October for the spooky stuff!
Well, it'll probably be backlog stuff that I cram into scheduled posts for the first few days because of birthday vacation stuff, but it will go up. Eventually. Okay. See you on THE SPOOKY MONTH.
Monday, 12 August 2019
Silence Will Fail (Doctor Who: An Examination Of The Silence Arc)
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| We're right. |
See, I hadn't actually revisited the Smith years before now and given them a whole lot of thought in hindsight. New critical mind and all that, given I write about this shit now. The Smith years, in retrospect, are Steven Moffat at his most puzzlebox arc-ish peak. They're also him expanding upon (as well as nesting) earlier concepts that worked well for him in the past. Those being River Song and non-linear storytelling. Events being told out of order. Consequences shown and their inciting incidents teased. This either infuriated you or fascinated you. I happened to be in the latter camp at the time, and enjoyed the wild ride of trying to figure out the mysteries laid out before me. Who are the Silence? What are the Fields Of Trenzalore and the Fall Of The Eleventh? These things kept me guessing all through the runtime of the show. I always envisioned the Fields Of Trenzalore as a grassy plain, myself, where a question would be asked of the Doctor in a massive standoff. Well. I got it all except for the season. Everything was wrapped up sufficiently enough for me at the end of 2013, but on this rewatch a new revelation hit me. One which I knew I had to write about, one which kept getting more and more evident as I saw those consequences play out all over again. One fundamental truth which changes everything about the Smith years in hindsight.
The Silence may be the biggest cosmic fuckups to grace the 50+ year history of Doctor Who.
The Silence may be the biggest cosmic fuckups to grace the 50+ year history of Doctor Who.
Wednesday, 10 July 2019
Coming Sometime: Gotcha! A Brief Foray Into The History Of Masocore Games
So hey there. It's been quiet here since I finished talking about Enterprise. I've mostly been experiencing media that's neat, but not quite neat enough to devote essays to. Also actual real-world stuff. Also a few half-formed essays that didn't go anywhere but might be poked at in the future. Since I'd like to put something out there before Halloween, and this is on the mind, here it is. The reveal of one of the idea seeds growing in my head. This is, I suppose, an announcement for a project called Gotcha!. A Brief Foray Into The History Of Masocore Games. What's a masocore game? Well, the definition is broad and there's a lot of "I know it when I see it" in play, but generally it defines those games that are single screen challenges with infinite lives, where the obstacles are instant death and either laden all over the place or used as surprise traps to be memorized. Gotcha. See? Get it? This definition, of course, is nowhere near the specifics we're going to have to get into, but I want to leave the proper defining of masocore to the actual project itself when I work on it. That being said, we're going to be playing jazz with it a lot. This is nowhere near a definitive history of the genre, and it's also going to venture to territory that's not really masocore but that I feel fits the spirit of the project and the story I want to tell about the evolution of this game style.
Still, I may have overlooked something, so in announcing this I'm going to throw out my rough draft chapter list for you. That includes the things in the maybe pile. If you lovely readers out there notice some glaring omission that I'm a buffoon for not noticing, I would be thankful if you pointed it out for me here. Regardless, here's the general outline I have so far. All subject to change, of course, but these words you're reading are literally the first ones jotted down about the project. So the ball is still very much in the air. I hope you enjoy it, if and when it actually gets out there!
Gotcha! Chapter List:
80's PC Grab Bag (Manic Miner, Jet Set Willy, C64 Hercules)
Super Mario Bros. 2 (JP)
Takeshi's Challenge
NES Grab Bag (Contra, Mega Man 2, other formative and inspiring hard NES games)
Battletoads
SNES Grab Bag (I have no idea what will go here but I need something between 1991 and 2004)
The Big Adventure Of Owata's Life
I Wanna Be The Guy
Syoban Action
Kaizo Mario World
Dark Souls
Super Meat Boy
1001 Spikes
Battle Kid
AVGN Adventures/AVGN II
Celeste
The "maybe" pile:
Dragon's Lair
Jumper
Give Up Robot
VVVVVV
Bullet Phaze
Life Of Pixel
Mega Man 9/10
Still, I may have overlooked something, so in announcing this I'm going to throw out my rough draft chapter list for you. That includes the things in the maybe pile. If you lovely readers out there notice some glaring omission that I'm a buffoon for not noticing, I would be thankful if you pointed it out for me here. Regardless, here's the general outline I have so far. All subject to change, of course, but these words you're reading are literally the first ones jotted down about the project. So the ball is still very much in the air. I hope you enjoy it, if and when it actually gets out there!
Gotcha! Chapter List:
80's PC Grab Bag (Manic Miner, Jet Set Willy, C64 Hercules)
Super Mario Bros. 2 (JP)
Takeshi's Challenge
NES Grab Bag (Contra, Mega Man 2, other formative and inspiring hard NES games)
Battletoads
SNES Grab Bag (I have no idea what will go here but I need something between 1991 and 2004)
The Big Adventure Of Owata's Life
I Wanna Be The Guy
Syoban Action
Kaizo Mario World
Dark Souls
Super Meat Boy
1001 Spikes
Battle Kid
AVGN Adventures/AVGN II
Celeste
The "maybe" pile:
Dragon's Lair
Jumper
Give Up Robot
VVVVVV
Bullet Phaze
Life Of Pixel
Mega Man 9/10
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