ar·chae·ol·o·gy [ahr-kee-ol-uh-jee]
noun
1.
the scientific study of historic or prehistoric peoples and their cultures by analysis of their artifacts, inscriptions, monuments, and other such remains, especially those that have been excavated.
2.
Rare. ancient history; the study of antiquity.
Kind of what we're doing, huh? Indiana Jones video games. A quantity, like Hydlide, done by everyone's favorite James Rolfe. The difference here is that most of the ones we're looking at here are playable. Not classics, but certainly playable. It gives me hope for the Nintendo Project Resumed. I have come back to my travels to discover that all is not lost. There are still good games to be found, hidden gems left unfound by the retroarchaeologists of the Internet age. See how they proudly display their findings online. Best games ever. Hidden gems long lost to time, memory, and the secret history. Kids, this shit is what I live for. So let's talk about Indiana Jones And The Last Crusade. Wait. Wait. Something's wrong here. There's a rift in space and time here. Reality has worn thin, and we have a game with a mirror. A Twinner, if you will, sent through the thinny in the canyon of the Crescent Moon, where nothing is as it seems. We'll set aside that strange alternate, and look at this game. Indiana Jones And The Last Crusade, released by Taito.
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One of the high profile projects we produced at this licensee company was Indiana Jones and the Last Crusade for the 8-bit NES. I am particularly proud of this one as I had a great deal of impact on its design. For several reasons. It was one of the first non-linear games for the old NES. It contained several different types of gameplay in one cartridge, which was very unusual for the time and the platform. And before all you critics respond with how YOU personally hated the game (and you are in the minority), there was one more reason I was especially proud. After we completed the game, one of our producers talking with George Lucas over the phone during a team meeting relayed that he said, “It was the best conversion of one of his films into a video game he’d ever seen. In any format.” For about five minutes, I didn’t care if we ever sold one cartridge. We had managed to please (someone who I consider to be) one of the most creative geniuses of our time. This was a guy who has gone back and remade and remade his own films. Adding. Editing. Polishing. Always striving for perfection. One more thing that will make it better. And we had prompted that kind of praise. I know I spent a large paragraph talking about this, but indulge me a second. That was a big moment for me personally.
So George Lucas thought this game was good. Good enough for me. Now for the fun part. If you want to see this game, I've played it. You probably know this already, but I play video games for the Internet. And talk over them. They call this "Let's Play." It has its own storied secret history, but it feels right to bring it up here, while we talk about retroarchaeology. God, I love that word. I'm going to use it a lot from now on. That's the draw of Let's Play for me. The idea of retroarchaeology. It isn't about dusting off the big triple-A blockbuster from last week and playing it poorly for views. It's about freeing the hidden gems of lost history from the maximum security wing of Obscurity Prison, and letting them loose in a brave new world. Letting others discover what the secret history has to offer. If you'd like to watch me play the thing, then here you go. Enjoy yourself.
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By nature of the alphabet we jump back to find a rare treat; a video game based on the middle Indiana Jones film. The one nobody liked until that fucking movie about the aliens. It also existed in 1984, which is sort of the black hole of the secret history. Video game crashes and ET and all that junk. It's quite interesting to see. Oh, and Tengen had a hand in it, and they were a branch of Atari. So, you know, I'm not completely insane. Or maybe I am because I kind of like this game. It's decidedly arcade-styled, but that's all you need sometimes. It's not the virtual arcade we visited with High Speed, but its own thing. These sorts of games have to draw you in and make you want to play, and Temple of Doom did just that. Yes, changing weapons is weird. Yes, the world is some sort of flat Escher dimension that loops eternally. You know what else you can do? You can swing over chasms with your whip. You can ride mine carts at high speed through dangerous caves. You can attack Thuggee cult devotees repeatedly and knock them into LAVA. You can whip spiders and make them explode in a gout of blood and bug guts. This thing is fun. Not a classic, but fun. I'd give it a corner spot in my museum.
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Alright, time to ride off into the sunset, to brave new worlds in the I galaxy. No matter how bad it gets, I'll keep hope. Indiana Jones has shown me the way. This secret history we tote around has a lot of duds and portals to terrible dimensions hidden away... but there are good things buried in the sand. Things that should not have been forgotten. Even a watch buried for a thousand years becomes priceless.
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