Well, we're not out of the orbit of bad things just yet, I'm afraid. This is the proverbial it, though. Once we rocket out of here, we finish the H of Nintendo games. The tether we have to June 14th, 2011 will vanish. We will be all on our own in the void of Nintendo game space. One last H game. Hydlide. It's a doozy. It suffers from what I will dub "The Problem Of Dragon Quest". In a land that did not exist, it came out in 1986. For the standards and culture of that time, it may have been appreciated. Here, in 1989, it is a relic as soon as the alchemy that transfers it from a Famicom cartridge to an NES cartridge is complete. One song, looping endlessly and sounding a lot like Indiana Jones. At least you could turn off Red October's sensory attack. I ended up listening to Emerson, Lake, and Palmer's Tarkus as I played this thing. Played is a misnomer. Endured, is more like it.
Look to your right. You see that? That's 90% of my time with Hydlide. You walk towards these slimes and press the A button while walking into them. You stand like this for half a second and the slime dies. Maybe you've taken damage from this, since your starting HP is pathetic. Stand still for a moment to replenish it. All good? Excellent. Now go fight more slimes. Level up. Grind. This is what we expect of you. We are Hydlide, a planet of work. Fight slimes. Hold A. Stand still. Fight slimes. Hold A. Stand still. Thank god for progressive rock from 1971. Fighting slimes inside an armored armadillo tank protects my sanity. Eventually I gain two levels and explore my world. Treasure is inside a cemetery but before it can be grabbed a zombie kills me. That's it. Start all over again. Well, fuck that.
(Something I just noticed, and that terrifies me in how things connect; Emerson, Lake, and Palmer's Tarkus came out on June 14th, 1971. 40 years later, Phil Sandifer got us up to Hatris and left the project to fall out of the world. Coincidence has been cancelled.)
Even our reconstruction of the past is less than pleased with Hydlide. I'll get into this in future entries, but I have a Nintendo tip book that I recieved as a child. A chapter is devoted to Hydlide. Re-reading it now, their strategy amounts to "oh fuck it, here's a bunch of passwords and some tips for the endgame". Even in 1989, the people were apathetic about Hydlide. It's that apathy that launches us away from the letter H. Time to enter the ice fields of I.
Well. Fortune smiles upon us. Not because Ice Climber is a particular masterpiece or anything, but because of what it represents for our colorful blast off metaphor. Here we are, rocketing up into worlds unknown... and we get a game that's all about the vertical. It also credits itself as being from 1984, so we once again find ourselves in the nowhere-land of the NES. NEs does not exist. Only the Cold War does. Cold. Ice. Dear god, this is just too much. Ice Climber is another of those "black box" games like Hogan's Alley. We're starting our own letter with one of the launch games! I can't believe how perfect this is. Ice Climber is not a perfect game... but it's not bad, either. It's just... annoying. The point you see here is where I stopped playing. Fast-moving clouds you have to ride to smash open a gap. Then you go back down and try to get up. Then a little yeti thing fills in the gap in order to undo your work. This close to planet Hydlide, the work ethic and harsh punishment is still affecting us. Ice Climber still has its own gravity, though. It sent scouts to the far future in the year 2001. (Thirty years after Tarkus and ten before Hatris, recall.) They fought in a celebration, a battle arena possibly constructed by the dread beast NOSTALGIA. That star system does not concern us. Let's just play hockey, okay?
That was pretty fun. Canada vs. Russia, in a hockey battle of the ages. Recreating the Summit Series of 1972, in an 8-bit form 16 years after the fact. I am no Paul Henderson and I found the thing a bit hard to control. Against the socialist machine that has pursued me since I fled its docks in a Typhoon-class nuclear submarine, I am sub-par. Well, at least I got a goal against them. I'm sure this game has a lot of charm to it, and I have some memories of fiddling about with a ROM of it when I should have been doing schoolwork. In school itself. God, I need to work in those days somewhere into this blog. As it stands, the ice age has given me some good times. Better than Hydlide, at least.
Okay. What's next to explore out there with my very own letter?
No comments:
Post a Comment