Wednesday 3 March 2021

I Didn't Like Ghosts n Goblins Resurrection And Here's Why

So a new Ghosts n Goblins game came out last week, and I spent that week playing through it to completion. I don't like it. Let me tell you why, in my usual rambling verbose long-winded way.


A month shy of ten years ago, a funny thing happened. I was on a drive to my usual vacation getaway spot, and on the way we drove by a mountain. I had been listening to a gaming podcast that mentioned how hard a game Super Ghouls n Ghosts was, and for some reason a thought hit me as we drove by that mountain. I wanted to beat that game. I wrote about April 2011 in this post from April 2016, and marvel at the horror of time: the post about this event that happened is as old as the gap between the event and the first post. Anyway, over the next ten years, I delved into hard game monsterism. Many accomplishments, many a hard game toppled... but for the purposes of this writeup, that includes all the mainline Ghosts n Goblins games. I beat them all, and God help me I kind of like them in their own special way. 


So it was that, when Ghosts n Goblins Resurrection was announced a few months back via a Nintendo Direct, my notifications absolutely blew up. @FREZNO HEY LOOK IT'S A NEW GHOULS GAME, HARD GAME HARD GAME HARD GAME! I just found it funny that I got a brand such that I could get tagged like five times by different friend groups about a new GnG game. Regardless, I knew about it! It looked good! Unique art style but also it looked to play like the old games. I like GnG games, I should like this! So it was that I pre-ordered the damn thing, preloaded the download, and on Feb. 25th I was ready and willing to play some new old horror-themed hard game! What follows is not a review in the typical sense. More of a trip report/ranting into the void about hard game expectations. Buckle in.